The Grrl Scouts are Gwen, Daphne, and Rita. They live in Freak City, and deal weed in cookie boxes, but they haven’t seen each other in a long, long time…until now. When Daphne’s cousin, Josie, gets out of the psych ward, she vows to kill Daphne because of how she treated her when they were kids. Daphne is dealing in a club when Gwen comes to save her. The two then go to Rita’s place and get to talking about Daphne’s magic socks.
The first thing I want to talk about is Mahfood’s artwork. It’s very punk-inspired, which I absolutely adore. The line work is very angular and unrealistically shaped. Panels are filled to the brim with detail and hyperbolized facial expressions that take up more room than anatomically possible. I am reminded a bit of Tank Girl with this art style. It’s really anarchic, busy, and vibrant. Justin Stewart’s colors help a lot with the chaotic tone of the storyline. The coloring is done very meticulously, with tons of small details that add a lot of liveliness to the artwork. There are a lot of techniques used in this art, including Ben Day dots. These look especially effective in the flashbacks that we see to when Daphne treated Josie like a piece of crap. The panel layouts are really versatile, with a variety of designs to keep the eye busy. The whole book looks really trippy and absolutely perfect. I love this art style, and it fits the story well.
We have a script about some drug dealing clubbers who are being chased down for a kill. I mean, the beginning of the book even tells readers to “blaze one and enjoy the comic.” Needless to say, this is not a kids’ comic book series. It’s a really wacky concept, but it sure does make an intriguing story!
I love the character interaction in this issue. In large part, Daphne is as hyper as she is because of all the drugs she’s on. Technically, we haven’t seen her personality yet—but I’m hoping it’s a lot like what we do see, because she’s awesome. Rita is soft-spoken for the most part, and Gwen is very matter-of-fact. The three of them have a nice dynamic going on here, and it’ll be really interesting to see how they deal with Josie coming after all of them.
I’m not too sure where the plot is going with these magic socks. So far, we know nothing about them other than they’re magic. I’m assuming they’ll help with Josie, but I have no idea how. And how did Gwen even know about the socks? Why did she want to find them before even knowing about Josie? I have a lot of questions, but no doubt that they’ll be answered in time.
This is a fantastic issue that’s definitely for anyone who’s a fan of this kind of really busy, gritty, but vibrant artwork. The storyline is a bit crazy and unrealistic, but that’s kind of the point of the book—to get into another reality. It’s a really immersive book that I have such high hopes for. If you like the sound of it, make sure to grab a copy at your local comic book shop!
Written & Illustrated by: Jim Mahfood