Fira and her companion, the Scryer, have acquired the last relic and now make their way to Andolus, ready to bring Ishra its redemption. Along the way, Fira hears the cry of battle; she must save this stranger (Jarus) from the beasts he is fighting. As it turns out, he comes from her hometown. He also comes bearing the truth about what happened there. Fira is to blame. The Scryer molded Fira’s memories to fit his journey to defeat Andolus. As the dragon is reborn, Fira lets it live on. Darkness lies ahead for Ishra, but it will live again. Thus, the cycle is broken and only time will tell what the future holds.
George Mann’s script in this issue certainly gives us a surprise ending. The Scryer seemed like such a nice, genuine person throughout the first three issues. I never would have thought that he was manipulating Fira, because she always came off as an empowered, independent woman.
Uncovering her past was the real gem in this issue. The one problem here is that this totally overshadows the actual battle that we’ve been looking forward to during the whole series. What I absolutely love about this issue is that the narrator we have been depending on for the entire series is revealed. It’s not the Scryer, it’s not Fira, and it’s not Jarus.
This series has been a good tie-in to the video game franchise. The thing about Dark Souls (both the comic and the video game) is that it is always dreary. The concepts of death, hopelessness, and decay are all around you. So, we weren’t really expecting to see the people of Ishra dancing in fields of flowers. The ending was simply less miserable than it could have been, which is definitely a good thing.
Alan Quah’s artwork is seriously enthralling. With some Photoshop help from Komikaki studio, the pyro and realism are on point. The splash page when Andolus is awakened is absolutely gorgeous. From the realistic flames to the dragon’s wings showing its past lives to the very scales on its body, everything is perfect. The characters are dark, gloomy, and borderline scary. There is a lot of color for the Gothic nature of Dark Souls, but it works really well. This book is just as fun to look at as it is to read.
Despite a few small inconsistencies, this issue is a great way to close out the series and complete Fira’s quest. This series has also been a good way to branch Dark Souls into a different medium. For any fans of the game, I recommend checking this series out. Otherwise, it’s a great read if you like really big, dramatic storylines. The creative team has put in a lot of effort on this series, and it shows.
Written by: George Mann
Illustrated by: Alan Quah